Achieved at : 2025-04-26
Rank : 1
(world record)
Lups : 200
Approved :
Yes
Voting completed : 2025-06-27

General Rules: |
Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
Specific Rules: | Play the game in 1 player mode with default settings |
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TGP
Fire Galaxy is a fixed shooter for the Commodore 16. It was released in 1987 by Kingsoft and written by Henrik Wening.
The game is a bit like Galaga, except that the enemy never forms up into a fleet. Instead there are streams of enemies that criss-cross the screen and fire at you. Every few screens there is a bonus stage, where they do not fire back and a bonus is awarded for how many enemies you hit. The all white squadrons of enemies award a power up if they are totally destroyed.
This is a simple, but otherwise well put together game. The Commodore 16 was intended as a replacement for the VIC-20 and a game such as this one exemplifies that philosophy perfectly. Three skill levels - Normal, Fast and Slow add a little variety to the gameplay.
This run was made on the 26th April 2025. A fast game is selected (F1 pressed). The final score reached was 12,750.
Time stamps:
00:30 Title screen.
00:47 Difficulty Selection. F1 pressed for a fast game.
00:52 Game start.
01:03 First life lost.
01:20 Second life lost.
01:27 Third life lost.
01:57 Wave 1 complete.
02:16 Fourth life lost. Game Over! Final score 12,750 points.
The game is a bit like Galaga, except that the enemy never forms up into a fleet. Instead there are streams of enemies that criss-cross the screen and fire at you. Every few screens there is a bonus stage, where they do not fire back and a bonus is awarded for how many enemies you hit. The all white squadrons of enemies award a power up if they are totally destroyed.
This is a simple, but otherwise well put together game. The Commodore 16 was intended as a replacement for the VIC-20 and a game such as this one exemplifies that philosophy perfectly. Three skill levels - Normal, Fast and Slow add a little variety to the gameplay.
This run was made on the 26th April 2025. A fast game is selected (F1 pressed). The final score reached was 12,750.
Time stamps:
00:30 Title screen.
00:47 Difficulty Selection. F1 pressed for a fast game.
00:52 Game start.
01:03 First life lost.
01:20 Second life lost.
01:27 Third life lost.
01:57 Wave 1 complete.
02:16 Fourth life lost. Game Over! Final score 12,750 points.