Achieved at : 2021-11-14
Rank : 2
(17% worse)
Lups : 311
Approved :
Yes
Voting completed : 2021-11-25
| General Rules: |
Play with default settings unless otherwise specified. If the ROM set is not mentioned, play the parent ROM. No use of trainers, cheats, saved game files, emulator save states or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. In-game/internal autofire is only allowed if a game has it (enabled through hard or soft DIPs). External/MAME/cheat-based autofire is not allowed. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits You can use any emulator you want (Retropie, rain, neo geo, Coinops, Antstream, handhelds,...). If specific emulators or versions are restricted, it will be mentioned in the Specific rules. For Top 3 we encourage (but NOT mandatory) to provide: a) A full video with DIP Switches to be shown in the video (at the start or at the end of your performance). If DIP Switches are not available, Service Menu should be used instead (at the start of your performance). If no difficulty settings is available on your game, you still have to show either DIP switches or service mode showing this (if not mentioned in the specific rules). OR b) An INP file. Please state your MAME version in the comments. And add an URL where the voter can download your .inp. (We currently have no way to store those files on the server, but it is on the roadmap). For INPs: o We encourage to also show the DIPs during your video play. o Delete NVRAM before recording/viewing. Many arcade games that MAME emulates save some information (like high scores) in non-volatile ram (NVRAM), which by default MAME saves in the nvram subfolder. For some games (not all) the RNG is affected by NVRAM, so an .inp file recorded with non-empty nvram won't replay correctly on anyone else's system. o To record INP file, you require Wolfmame: You can download it here : https://github.com/mahlemiut/wolfmame/releases (or on MARP). o Record one run gameplay when using INP. |
| Specific Rules: | Play the game in 1 player mode with default settings |
To vote or comment on this score, please
login.
TGP
A very early arcade game, Ozma Wars was released by SNK in 1979. This is fact was the first game released by SNK, later known for their King of Fighters and Metal Slug games, as well as the Neo-Geo hardware system. The game features several similar, but changing, levels of enemies, culminating in the shooting of a comet which then transforms into the alien mothership. At the start of each wave, there is a basic docking level, where you can recharge your energy. The ship that replenishes you looks like a naval battleship so I'm guessing it was inspired by the popular 70s anime Space Battleship Yamato. If the energy reaches zero, it's Game Over. Energy runs out over time and if you are hit by enemies. The game is in black and white, relying on the Space Invaders colour overlays on some machines, where it was installed as a conversion kit - it runs on the same Taito 8080 hardware as Space Invaders. It looks like Antstream is emulating these colour overlays in it's version. I don't know if there was ever a version released that was in true colour.
I had no idea this game existed until I came across it on Antstream, something I suspect is true of many of us. Playing it took me back to the early days of arcade machines, with tough gameplay and a good challenge. A historical curiosity that is worth a look, especially as it is so easy to access on Antstream.
The game is being played using the Antstream retro-gaming streaming service, on the 14th November 2021 and a score of 16,490 points was reached.
Time stamps:
00:30 Game loaded. Note my Antstream avatar at top right.
00:37 Game starts, first step docking for more energy.
01:39 The comet and mothership.
01:44 First level complete, docking with the battleship.
02:38 The second comet and mothership.
02:47 Second level complete, docking with the battleship.
03:10 Collision with enemy. This is a bad one as I am now stuck on it, draining my energy completely. Game Over! Final score 16,490 points.
03:35 Fade and cut so you can see me come out of the game and return to Antstream. I stopped recording my previous run before doing this, then realised I should include it in my evidence, so started recording again.
03:37 Quitting and returning to Antstream.
03:41 Antstream leaderboard. 2nd place at the time of recording with a score of 16,490 points confirmed. If I had not got stuck on that alien, I reckon I had a chance of beating Tndrstruck's score and going top. Next time!
I had no idea this game existed until I came across it on Antstream, something I suspect is true of many of us. Playing it took me back to the early days of arcade machines, with tough gameplay and a good challenge. A historical curiosity that is worth a look, especially as it is so easy to access on Antstream.
The game is being played using the Antstream retro-gaming streaming service, on the 14th November 2021 and a score of 16,490 points was reached.
Time stamps:
00:30 Game loaded. Note my Antstream avatar at top right.
00:37 Game starts, first step docking for more energy.
01:39 The comet and mothership.
01:44 First level complete, docking with the battleship.
02:38 The second comet and mothership.
02:47 Second level complete, docking with the battleship.
03:10 Collision with enemy. This is a bad one as I am now stuck on it, draining my energy completely. Game Over! Final score 16,490 points.
03:35 Fade and cut so you can see me come out of the game and return to Antstream. I stopped recording my previous run before doing this, then realised I should include it in my evidence, so started recording again.
03:37 Quitting and returning to Antstream.
03:41 Antstream leaderboard. 2nd place at the time of recording with a score of 16,490 points confirmed. If I had not got stuck on that alien, I reckon I had a chance of beating Tndrstruck's score and going top. Next time!