Achieved at : 2021-02-27
Rank : 2
(45% worse)
Lups : 304
Approved :
Yes
Voting completed : 2021-03-09

General Rules: |
Game must be played on the actual PAL hardware (C64, C128), No C64 Mini or The C64. Play with default settings unless otherwise specified. No code modifications that give the player an advantage over other players. 1 credit. No continues. 1 player mode only. No use of trainers, cheats, auto-fire (when not default present in-game) , game saves, or cheat codes. Can be overruled by the Specific Rules. It is discouraged and may lead to voters not accepting your score to: - excessively point farm - use glitches or other game exploits Game must be played on an original PAL machine. |
Specific Rules: |
Must be played on the European version (released by US Gold). This version is identified by not having a course selection screen. Courses are normally loaded by selecting them from the tape or disk manually, unless a cracktro works around this limitation. This version also has no yellow color in the player's car / passengers sprites (unlike the US version). European version normally also doesn't offer a map overview with distance driven at game over, while the US version does. (although beware that the Lurid & Tricycle hack ported this feature from the US release over to the European release) Be careful of the following: It can happen during game play that the game skips Stage 4 or awards you a double bonus when finalizing the Stage 5 (end of game bonus). All these runs, no matter if done on purpose or by accident, will be disqualified (even after they have been accepted by voters). It can also happen that you don't get enough bonus at the end of Stage 5. You are allowed to add the correct amount of bonus to your final score when this happens (see i.e. Stevengton score EMU PAL Course A). SO VIDEO GAMEPLAY IS MANDATORY. Do not play this on the Lurid & Tricycle hack, because this hack has some oddities that other versions do not suffer from. This version can be identified by having 8 digits in the score (both in game and on the game over leaderboard). This should be 7 digits always. |
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Jeffrey
Just came back from my morning jog and was thinking and laughing about the TG stuff the whole run hehe.. Of course you didn't know at the time, but you really pulled a funny one over there. Clay and Kernzy had unglitched course A runs. Kernzy even commented on yours with amazement; You'd think he'd take a closer look, and yet he didn't even notice you were on a much harder course, let alone that you glitched out hehe. Shows that even the stern and strict TG can be very relaxed and forgiving to its regulars π
Jeffrey
The European version, depending on the cracktro you have, you either select the track during the cracktro, or you load one of the course files from the disk by hand as each of the 5 courses is basically their own 1 file executable game. They really rushed this one out of the door.
In retrospect on my part, I should have included the loading parts. But I went with a compilation of best attempts so that kinda got cut out. Chances are I don't don't even have that footage anymore, as there was so much stuff sitting on the workbench for this, because of the documentary idea, I had to clean it out to save hard drive space π
But yeah in regards to your TG run. The last level of your run is the answer as every course ends with a unique level. The blue level is easy to identify. Course E without a doubt. However, you sadly had a glitched run, skipping stage 4. That happens outside your control (although it's possible to have a higher chance of it happening by steering at the checkpoint). But yeah that gave you a massive timer boost into stage 5 allowing you to finish with a score rollover relatively easy. The game is in reality much harder then you experienced hehe.
The glitch is a bitch. Over the course of all my recordings I had 3 runs glitch out. One at the finish, were I got double bonus. GTi also had a run on the US version with a finish glitch, where his timer and bonus was 0 and then it rolled over to 50 giving him massive points for a run that nearly didn't make the end. Seems to be tied to crossing the checkpoint or finish at exactly the moment a raster interrupt checks the frame, determines if it is a checkpoint or finish and tells the game code to progress to the next stage or show end with bonus points. Then the game doesn't progress fast enough and the next raster interrupt again determines you are at a checkpoint, progressing the same game code twice. Something like that.
I've taken the position that we need to disqualify these glitched scores here on LU. It's a pure luck thing if it happens.
In retrospect on my part, I should have included the loading parts. But I went with a compilation of best attempts so that kinda got cut out. Chances are I don't don't even have that footage anymore, as there was so much stuff sitting on the workbench for this, because of the documentary idea, I had to clean it out to save hard drive space π
But yeah in regards to your TG run. The last level of your run is the answer as every course ends with a unique level. The blue level is easy to identify. Course E without a doubt. However, you sadly had a glitched run, skipping stage 4. That happens outside your control (although it's possible to have a higher chance of it happening by steering at the checkpoint). But yeah that gave you a massive timer boost into stage 5 allowing you to finish with a score rollover relatively easy. The game is in reality much harder then you experienced hehe.
The glitch is a bitch. Over the course of all my recordings I had 3 runs glitch out. One at the finish, were I got double bonus. GTi also had a run on the US version with a finish glitch, where his timer and bonus was 0 and then it rolled over to 50 giving him massive points for a run that nearly didn't make the end. Seems to be tied to crossing the checkpoint or finish at exactly the moment a raster interrupt checks the frame, determines if it is a checkpoint or finish and tells the game code to progress to the next stage or show end with bonus points. Then the game doesn't progress fast enough and the next raster interrupt again determines you are at a checkpoint, progressing the same game code twice. Something like that.
I've taken the position that we need to disqualify these glitched scores here on LU. It's a pure luck thing if it happens.
Marco1019
How can you differentiate between the courses? I submitted to TG a few years ago but they do not delinate by courses.
Jeffrey
Kept these runs for a couple of weeks in favor of making a compilation on how I researched all the differences between the EU and US versions on PAL and NTSC hardware. It was GTi who hinted at making something with this.. In the end, never got around to doing it, and now just posting the recordings.. I miss too much stuff that I would want to add and it's a hassle to research all these things again in a way π It's sad on the other hand.. would've been good.. If I had more time I would have, but next time I'll take better care about documenting my journey π