Achieved at : 2017-02-06
Rank : 5
(75% worse)
Lups : 148
Approved :
Yes
Voting completed : 2017-02-06
| General Rules: |
Difficulty switches can be in any position at any time. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. No continues. It is discouraged and may lead to voters not accepting your score to: - excessively point farm - use glitches or other game exploits |
| Specific Rules: |
Play the game in 1 player moβοΈ Game 1 β Static Mazes π€ One player only. π’π Score chase. Highest score is best βͺ Left difficulty switch setting has no effect in this title, and can therefore be in any position at any time. β© Right difficulty switch setting has no effect in this title, and can therefore be in any position at any time. π Color/BW switch: No effect. β¨β The following are ALLOWED: β "cb db" Initials Bonus Wall: Facing the hidden "cb db" wall on Runs 7, 15, 23, etc. (every 8th Run) to award ~1,000 bonus points is ALLOWED. β Emergency Hyperspace Transport: Holding Fire to view the Map and rotating/sweeping the Joystick through all four cardinal directions to teleport to a random maze room once per Run is ALLOWED. π Score rollover: 100,000 π Run rollover, display: 100 π Run rollover, skill: 256 π Skill level Max: Run 20 βΎ β€οΈ Lives Max: 4 π Maxout: None βοΈ Richard K. Balaska Jr., Andy Frank, Stuart E. Ross ©οΈ CBS Electronics π·οΈ 4L-2520-5000 π 1983 π Any region π Instruction manual: https://www.ataricompendium.com/archives/manuals/vcs/vcs_manuals.html πΎ ROM: Publicly released here: https://www.atarimania.com/games/atari-2600-games-tunnel-runner-8142 G 11.06.26 |
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