Achieved at : 2026-09-29
Rank : 1
(world record)
Lups : 100
Approved :
Yes
Voting completed : 2026-10-02
| General Rules: |
Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
| Specific Rules: | Play the game in 1 player mode with default settings |
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TGP
Confuzion is an arcade / sliding-block puzzle game from Incentive Software, initially for the ZX Spectrum. It was released for the BBC Micro in 1985. The BBC port was written primarily by David Kirby, with Paul Shirley who had written the code for the Amstrad and C64 versions.
This game is similar to the 1982 arcade game Guttang Gottong / Loco-Motion by Konami. In this home version, you have to guide a spark along fuse wires to trigger bombs set around the edge of the playfield. If you destroy all the bombs, you move on to the next level. Manipulating the fuses is achieved by moving pallets on the screen to create the path you need - this effectively makes the game a sliding-block puzzle with real time elements. There is a time limit to each level and if your spark hits a blank space where a tile should be that also takes a chunk off your time. On later levels, drops of water appear and these will extinguish your spark on contact.
The graphics are nicely done, and this sort of action game suits the BBC well, as not a lot of movement is happening at once. Sound is limited, which is ok for a game like this. Perhaps an optional tune may have been a nice addition, but I suspect the memory is mostly taken up by the 64 levels. Control of the pallets works very well. Only four keys are needed for up, down, left and right and response to your inputs is crisp.
The game has 64 different puzzles, and as each level is the same each time, a patient player can learn the tile movements one-by-one and get further into the game with practice. You can also select a level to start on, so you don't have to play the earlier levels once you have mastered them. I'm not a fan of puzzle games with time limits like this, but I think if you do like games of this type, this one will be to your liking.
This run was made on the 29th September 2026 using the Pantheon emulator on PC. Start level 1 was selected and the final score in this run was 7,800 points.
Time stamps:
00:30 Loading and title screens.
00:44 Player selection, key selection and level start selection.
01:06 Game start.
01:38 Level 1 complete.
01:56 Level 2 complete.
02:02 Level 3 is the first level with multiple bombs and a water drop to avoid.
02:55 First life lost.
03:35 Second life lost.
04:27 Third life lost.
04:40 Fourth life lost.
05:18 Level 3 complete.
06:25 Fifth life lost. Game Over! Final score 7,800 points.
This game is similar to the 1982 arcade game Guttang Gottong / Loco-Motion by Konami. In this home version, you have to guide a spark along fuse wires to trigger bombs set around the edge of the playfield. If you destroy all the bombs, you move on to the next level. Manipulating the fuses is achieved by moving pallets on the screen to create the path you need - this effectively makes the game a sliding-block puzzle with real time elements. There is a time limit to each level and if your spark hits a blank space where a tile should be that also takes a chunk off your time. On later levels, drops of water appear and these will extinguish your spark on contact.
The graphics are nicely done, and this sort of action game suits the BBC well, as not a lot of movement is happening at once. Sound is limited, which is ok for a game like this. Perhaps an optional tune may have been a nice addition, but I suspect the memory is mostly taken up by the 64 levels. Control of the pallets works very well. Only four keys are needed for up, down, left and right and response to your inputs is crisp.
The game has 64 different puzzles, and as each level is the same each time, a patient player can learn the tile movements one-by-one and get further into the game with practice. You can also select a level to start on, so you don't have to play the earlier levels once you have mastered them. I'm not a fan of puzzle games with time limits like this, but I think if you do like games of this type, this one will be to your liking.
This run was made on the 29th September 2026 using the Pantheon emulator on PC. Start level 1 was selected and the final score in this run was 7,800 points.
Time stamps:
00:30 Loading and title screens.
00:44 Player selection, key selection and level start selection.
01:06 Game start.
01:38 Level 1 complete.
01:56 Level 2 complete.
02:02 Level 3 is the first level with multiple bombs and a water drop to avoid.
02:55 First life lost.
03:35 Second life lost.
04:27 Third life lost.
04:40 Fourth life lost.
05:18 Level 3 complete.
06:25 Fifth life lost. Game Over! Final score 7,800 points.