Achieved at : 2026-03-07
Rank : 1
(world record)
Lups : 200
Approved :
Yes
Voting completed : 2026-03-22
| General Rules: |
Note: If you notice there is a difference in MO/TO game, please request a separate variation for this game. Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
| Specific Rules: | Play the game in 1 player mode with default settings |
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TGP
Green Beret is a horizontally scrolling run and gun game for the Thomson TO and MO series of computers. As far as I can tell it runs on all variants of the series. The original game was by Imagine, but the Thomson version is a port by France Image Logiciel (FIL) and is very similar to the ZX Spectrum version. The author is James Higgins, who did a lot of conversions for the Thomson and went on to work on a number of well-known 8-bit, 16-bit, and later games. A good example being The Addams Family on the Amiga, Atari ST, MegaDrive and SNES. Green Beret (or Rush'n Attack to give it its original name) was an arcade hit for Konami and was released for a whole range of home computers
Personally, I've played versions of Green Beret on other machines before and it is not my kind of game. But I was determined to persevere this time and put a bit more time into it. The game's aim is to infiltrate a Russian base and rescue POWs. You are armed only with a knife and the enemy is numerous and constantly respawning. You can get occasional pickups of more powerful weapons, but they have very limited ammo and do not last long before you are back to close quarters stabbing.
There are four levels in the game, but in every version I've played, I've never got beyond the first level. Graphics are ok, being reasonably detailed - at least when the game is static! Movement is slow and jerky, and the screens are flip screen. It makes gameplay a bit tiresome to be honest, and with the enemies coming thick and fast, I find it hard to make progress to the next screen. Sound is limited, just a few blippy noises when you use your knife for example. It's very ZX Spectrum like in sound and appearance, but the ZX Spectrum version runs a lot smoother and is a much better game as a result. That makes the Thomson version more of a curiosity than a good game - but be honest, how many of you outside of France have even heard of the Thomson machines?
To make a final sum up, I'm impressed this game made it to the Thomson family at all, but it is not a great game, as the slow, jerky graphics combined with the flip screen design really hamper your enjoyment. One for historical interest only perhaps.
This run was made on the 7th March 2026. The game has no skill levels and was played on a Thomson TO8, using the DCMOTO emulator. The final score was 13,200 points.
Time Stamps:
00:30 Title screen.
00:35 Game start.
02:07 Rocket launcher acquired.
02:22 First life lost.
02:55 Second life lost.
03:05 Third life lost.
03:25 Fourth life lost.
03:32 Fifth life lost.
04:12 Sixth life lost.
04:20 Weapon acquired (Grenades?).
04:33 Seventh life lost. Game Over! Final score 13,200 points.
Personally, I've played versions of Green Beret on other machines before and it is not my kind of game. But I was determined to persevere this time and put a bit more time into it. The game's aim is to infiltrate a Russian base and rescue POWs. You are armed only with a knife and the enemy is numerous and constantly respawning. You can get occasional pickups of more powerful weapons, but they have very limited ammo and do not last long before you are back to close quarters stabbing.
There are four levels in the game, but in every version I've played, I've never got beyond the first level. Graphics are ok, being reasonably detailed - at least when the game is static! Movement is slow and jerky, and the screens are flip screen. It makes gameplay a bit tiresome to be honest, and with the enemies coming thick and fast, I find it hard to make progress to the next screen. Sound is limited, just a few blippy noises when you use your knife for example. It's very ZX Spectrum like in sound and appearance, but the ZX Spectrum version runs a lot smoother and is a much better game as a result. That makes the Thomson version more of a curiosity than a good game - but be honest, how many of you outside of France have even heard of the Thomson machines?
To make a final sum up, I'm impressed this game made it to the Thomson family at all, but it is not a great game, as the slow, jerky graphics combined with the flip screen design really hamper your enjoyment. One for historical interest only perhaps.
This run was made on the 7th March 2026. The game has no skill levels and was played on a Thomson TO8, using the DCMOTO emulator. The final score was 13,200 points.
Time Stamps:
00:30 Title screen.
00:35 Game start.
02:07 Rocket launcher acquired.
02:22 First life lost.
02:55 Second life lost.
03:05 Third life lost.
03:25 Fourth life lost.
03:32 Fifth life lost.
04:12 Sixth life lost.
04:20 Weapon acquired (Grenades?).
04:33 Seventh life lost. Game Over! Final score 13,200 points.