Achieved at : 2026-02-06
Rank : 1
(world record)
Lups : 400
Approved :
Yes
Voting completed : 2026-02-06
| General Rules: |
Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. Due to the nature of the console and the controllers, autofire is always allowed. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
| Specific Rules: |
Play the game in 1 player mode with default settings. There are a few minor differences between the PC Engine version (Violent Soldier) and the TurboGrafx-16 version (Sinistron), mainly concerning difficulty options, checkpoints, and storyline text. While the gameplay is identical in mechanics, Sinistron is generally considered a slightly more restrictive port. Key Differences: Difficulty Settings: Violent Soldier (PC Engine) allows players to select between "Normal" and "Easy" difficulty via a menu accessed by pressing select. This option was removed in Sinistron (TG-16), which locks the game to the "Normal" (equivalent to Japanese hard) setting. Checkpoint Locations: Violent Soldier has checkpoints that are slightly earlier in each level (by a few seconds) compared to Sinistron. Boss AI: Some mid-boss movement patterns are slightly simplified in Violent Soldier, although this has little practical effect on the difficulty. Story/Text: The story differs slightly, with Violent Soldier involving a fleet sent to the source of a supernova, whereas Sinistron focuses on a planet-devouring entity approaching the Solar System. Sinistron removed the ability to choose an easy mode, making it a more rigid experience than the original Japanese release, Violent Soldier. |
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