Achieved at : 2025-10-01
Rank : 1
(world record)
Lups : 100
Approved :
Yes
Voting completed : 2025-10-02

General Rules: |
Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. Due to the unusual placement of some keys on the Acorn Atom keyboard, it is acceptable to redefine the keys used under emulation. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
Specific Rules: | Play the game in 1 player mode with default settings. |
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TGP
Chuckie Egg (also known as Atomic Chuckie Egg in this version) is a platform arcade game for the Acorn Atom. The Acorn Atom version was released in 2012 by Retro Software and ported over from Doug Anderson's 1983 BBC/Electron version by Kees van Oss. The original game was a ZX Spectrum version by Nigel Alderton and released by A&F Software.
The player, as Hen House Harry, has to collect all the eggs on each screen while avoiding the hens which patrol the platforms. Touching one of these, or falling through the holes in the floor cost Harry one of his lives. As well as the eggs, there are also piles of seed to collect which gives bonus points. If the hens come across the seed, they will pause to eat it.Harry can clamber around the platforms and ladders and also jump. Unlike many platform games, you can jump while on the ladders and this technique is necessary to get to some of the eggs. Harry will bounce off any scenery he collides with but fails to correctly land on, and at times he can end up flying all over the screen out of control, which is amusing to watch - unless you collide with a hen.
Other perils include a timer which counts down to zero (though it is quite generous) and a caged duck that might catch your eye. Initially, it does nothing, but on later levels it is released from its cage and pursues you relentlessly around the screen. The lifts are essential to gaining access to many parts of the screen, but if you try to go off the top you will lose a life. You'll also lose a life if you fail to make the jump to a lift properly and fall through the gap below.
Chuckie Egg is an absolute classic, especially on eight-bit platforms, receiving official releases on at least the following: ZX Spectrum, Dragon 32, BBC / Electron, MSX, Tatung Einstein (really!), Commodore 64, Amstrad, Atari (8 bit and Atari ST), Amiga and PC. New versions or games directly inspired by it are still released in modern times. A VIC-20 port was released in 2021 and Chuckie Egg 2017 was released on Steam in 2018.
This Acorn Atom version is very well done. The Atom is not as powerful or advanced as the BBC Micro and so a certain amount of reworking of the game had to be done, especially to the level layout as the Atom screen mode available is smaller. You'd have to look hard to see the differences though. It also requires an upgraded Atom, with 32K RAM and a minimum of 6K of Video RAM. The base machine had a maximum of 12K RAM possible internally - beyond 12K, additional expansion modules were required. I can't fault this Atom version, it's very enjoyable and feels like a genuine Atom release from the past.
This run was made on the 1st October 2025. There are no skill levels and the final score was 21,710 points.
Time Stamps:
00:30 Title screen and player number selection.
00:38 Game start.
01:13 Level 1 cleared.
02:07 Level 2 cleared.
03:16 First life lost.
03:59 Second life lost.
05:26 Level 3 cleared.
06:05 Third life lost.
06:44 Fourth life lost.
07:47 Level 4 cleared.
08:56 Fifth life lost.
10:06 Level 5 cleared.
10:21 Sixth life lost.
11:45 Seventh life lost (you start with five and get an extra one every 10,000 points). Game Over! Final score 21,710.
11:52 Initials entry and High Score table.
The player, as Hen House Harry, has to collect all the eggs on each screen while avoiding the hens which patrol the platforms. Touching one of these, or falling through the holes in the floor cost Harry one of his lives. As well as the eggs, there are also piles of seed to collect which gives bonus points. If the hens come across the seed, they will pause to eat it.Harry can clamber around the platforms and ladders and also jump. Unlike many platform games, you can jump while on the ladders and this technique is necessary to get to some of the eggs. Harry will bounce off any scenery he collides with but fails to correctly land on, and at times he can end up flying all over the screen out of control, which is amusing to watch - unless you collide with a hen.
Other perils include a timer which counts down to zero (though it is quite generous) and a caged duck that might catch your eye. Initially, it does nothing, but on later levels it is released from its cage and pursues you relentlessly around the screen. The lifts are essential to gaining access to many parts of the screen, but if you try to go off the top you will lose a life. You'll also lose a life if you fail to make the jump to a lift properly and fall through the gap below.
Chuckie Egg is an absolute classic, especially on eight-bit platforms, receiving official releases on at least the following: ZX Spectrum, Dragon 32, BBC / Electron, MSX, Tatung Einstein (really!), Commodore 64, Amstrad, Atari (8 bit and Atari ST), Amiga and PC. New versions or games directly inspired by it are still released in modern times. A VIC-20 port was released in 2021 and Chuckie Egg 2017 was released on Steam in 2018.
This Acorn Atom version is very well done. The Atom is not as powerful or advanced as the BBC Micro and so a certain amount of reworking of the game had to be done, especially to the level layout as the Atom screen mode available is smaller. You'd have to look hard to see the differences though. It also requires an upgraded Atom, with 32K RAM and a minimum of 6K of Video RAM. The base machine had a maximum of 12K RAM possible internally - beyond 12K, additional expansion modules were required. I can't fault this Atom version, it's very enjoyable and feels like a genuine Atom release from the past.
This run was made on the 1st October 2025. There are no skill levels and the final score was 21,710 points.
Time Stamps:
00:30 Title screen and player number selection.
00:38 Game start.
01:13 Level 1 cleared.
02:07 Level 2 cleared.
03:16 First life lost.
03:59 Second life lost.
05:26 Level 3 cleared.
06:05 Third life lost.
06:44 Fourth life lost.
07:47 Level 4 cleared.
08:56 Fifth life lost.
10:06 Level 5 cleared.
10:21 Sixth life lost.
11:45 Seventh life lost (you start with five and get an extra one every 10,000 points). Game Over! Final score 21,710.
11:52 Initials entry and High Score table.