Score card

Achieved at : 2025-05-11
Rank : 2
(16% worse)
Lups : t.b.d.
Approved :
No
Vote progress : 40%
General Rules: Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues.
It is discouraged and may lead to voters not accepting your score to
- excessively point farm
- use glitches or other game exploits
Specific Rules: Play the game in 1 player mode with default settings
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VOTING : ##### Y E S #####
@el_pasi 🇫🇮
TGP
today @ 18:28:19
Thank you!
el_pasi
today @ 16:58:13
Voting yes
TGP
today @ 16:50:59
Arthur Noid is a bat and ball game heavily inspired by the similar sounding.......Arkanoid. It is for the Commodore 16 and was released by Alternative Software in 1988. It was developed by Shaun Southern of Mister Chip Software. This company was later known as Magnetic Fields, who went on to produce a number of well-known racing games such as Lotus Esprit Turbo Challenge and Super Cars.

No guesses that this Arkanoid clone plays like Arkanoid. It's not a bad interpretation for a 16K machine. There are 32 screens in all, not bad as the original had about 33 or 34 I think. These are a mix of standard screens and bonus screens. The bonus screens add something different and you do not lose a life on these screens if you fail - you just don't get the bonus and move on to the next screen. The colours are in a typically muted Commodore palette, but the graphics are ok. Gameplay-wise you know what to expect, and the game includes most, if not all, of the bonus bricks that give you things like extra balls or laser fire. The enemies that also inhabit the screen are a bit of a disappointment though. Instead of moving around the screen like in the original and constantly getting in the way, they just scroll across at a set height, making a single pass.

I don't think there were any other Arkanoid type games on the C16 (none that I can think of anyway), so this would have been your only choice. As such, it isn't as good as the original, but it also isn't bad. This would have been a pleasant enough alternative to the original game seeing as Arkanoid was never ported to the C16. As it was only £1.99 on release, it would have been reasonably well priced for what you got too.

This run was made on the 11th May 2025. There are no options and the final score reached was 44,680.

Time stamps:
00:30 Title screen.
00:34 Game start.
01:02 First screen complete.
01:40 Extra life obtained.
02:31 Second screen complete. The third screen is the first of the bonus screens. You need to break through the wall to claim the bonus.
02:47 Failed. Third screen ends.
03:55 Fourth screen complete.
05:24 Fifth screen complete. The next screen is another bonus one, you get 100 points per bounce, multiplied by 2 at the end.
05:47 Sixth screen ends.
06:05 First life lost.
07:02 Extra life gained.
07:04 Second life lost.
07:34 Third life lost.
07:51 Fourth life lost.
08:25 Seventh screen completed.
08:37 Fifth life lost.
08:44 Sixth life lost.
08:58 Extra life obtained.
09:24 Eight screen completed. The next bonus screen requires you to destroy all the bricks against the clock.
09:48 Time up - failed. Ninth screen ends.
09:59 Seventh life lost.
10:18 Extra life obtained.
11:18 Tenth screen completed.
11:24 Extra life obtained.
11:27 Extra life obtained.
13:10 Eleventh screen completed. In the next bonus screen you have to break through the wall before the clock runs down.
13:25 Missed ball, failed the bonus. Twelfth screen ends.
13:43 Eighth life lost.
13:48 Ninth life lost.
14:37 Tenth life lost.
14:57 Eleventh life lost. Game Over! Final score 44,680 points.