Achieved at : 2024-12-01
Rank : 4
(54% worse)
Lups : 366
Approved :
Yes
Voting completed : 2024-12-03
General Rules: |
Play with default settings unless otherwise specified. No use of trainers, cheats, saved game files, auto-fire (when not default present in-game), emulator save states, or other emulator advantages. No use of code modifications that give the player an advantage over other players. 1 player only. No continues. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
Specific Rules: | Play the game in 1 player mode with default settings |
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TGP
1942 is an arcade-shooter for the ZX Spectrum 48K. It was released in 1986 by Elite Systems and was programmed by Dominic Wood (as Syrox Software). The game is a conversion of the arcade game 1942 which was released into arcades by Capcom in 1984.
1942 was one of the biggest arcade hits on the eighties. Every arcade seemed to have a copy and it was very popular. You fly a P-38 Lightning off an aircraft carrier (fun fact, aircraft carrier 88 was USS Cape Esperance, launched in 1944). Also, P-38's did not operate off carriers (they were too big and not equipped for carrier take-offs and landings), but they were sometimes ferried on them. You have to shoot down aircraft based on Japanese fighters and bombers of World War 2, presumably in a campaign of attacks against Japanese islands and then the mainland.
Fighting is intense, though there are plenty of gaps in the action for you to reposition and catch your breath. In a pinch, your aircraft is equipped with three rolls, which can be used to get out of a tight corner, though you can also end up back in a deadly position once the roll has finished. Various bombers and transports can be shot for big points, but they often shoot back. Red waves of fighters can be shot for a power up. Options include heavier firepower, a smart bomb effect and two escorting fighters.
The Spectrum port is generally well done, from a technical perspective. The game is very hard though, and you often die from not seeing the bullets - something common in Spectrum shooters like this due to the lack of colour and the bullets blending in with the backgrounds. Collision detection also seems to be a little on the harsh side. I can only recommend you keep well away from the enemies to avoid collisions. Most of the flaws seem to be due to inherent issues with the Spectrums colour system not being ideal for shooters, rather than poor programming. Many of my games in 1942 were quite short and it took many runs to set this score.
This run was made on the 1st December 2024. The emulator is EightyOne. The final score was 74,890 points.
Time stamps:
00:30 Main menu and High Score table. 48K and 50 fps shown at bottom left (this is a UK game and system).
00:33 Game start. Stage 32 (they count backwards in this game).
01:40 First life lost.
02:21 Second life lost.
02:29 Landing on carrier, bonus 5,000 points. Stage 31 starts.
03:40 Third life lost.
04:27 Landing on carrier, bonus 5,000 points. Stage 30 starts.
04:53 Gain two escort fighters for the first time.
05:47 Fourth life lost.
06:32 Landing on carrier, bonus 5,000 points. Stage 29 starts.
07:50 Fifth life lost. Game Over! Final score 74,890.
07:59 Initials entry and confirmation of final score.
1942 was one of the biggest arcade hits on the eighties. Every arcade seemed to have a copy and it was very popular. You fly a P-38 Lightning off an aircraft carrier (fun fact, aircraft carrier 88 was USS Cape Esperance, launched in 1944). Also, P-38's did not operate off carriers (they were too big and not equipped for carrier take-offs and landings), but they were sometimes ferried on them. You have to shoot down aircraft based on Japanese fighters and bombers of World War 2, presumably in a campaign of attacks against Japanese islands and then the mainland.
Fighting is intense, though there are plenty of gaps in the action for you to reposition and catch your breath. In a pinch, your aircraft is equipped with three rolls, which can be used to get out of a tight corner, though you can also end up back in a deadly position once the roll has finished. Various bombers and transports can be shot for big points, but they often shoot back. Red waves of fighters can be shot for a power up. Options include heavier firepower, a smart bomb effect and two escorting fighters.
The Spectrum port is generally well done, from a technical perspective. The game is very hard though, and you often die from not seeing the bullets - something common in Spectrum shooters like this due to the lack of colour and the bullets blending in with the backgrounds. Collision detection also seems to be a little on the harsh side. I can only recommend you keep well away from the enemies to avoid collisions. Most of the flaws seem to be due to inherent issues with the Spectrums colour system not being ideal for shooters, rather than poor programming. Many of my games in 1942 were quite short and it took many runs to set this score.
This run was made on the 1st December 2024. The emulator is EightyOne. The final score was 74,890 points.
Time stamps:
00:30 Main menu and High Score table. 48K and 50 fps shown at bottom left (this is a UK game and system).
00:33 Game start. Stage 32 (they count backwards in this game).
01:40 First life lost.
02:21 Second life lost.
02:29 Landing on carrier, bonus 5,000 points. Stage 31 starts.
03:40 Third life lost.
04:27 Landing on carrier, bonus 5,000 points. Stage 30 starts.
04:53 Gain two escort fighters for the first time.
05:47 Fourth life lost.
06:32 Landing on carrier, bonus 5,000 points. Stage 29 starts.
07:50 Fifth life lost. Game Over! Final score 74,890.
07:59 Initials entry and confirmation of final score.