Achieved at : 2023-08-13
Rank : 2
(44% worse)
Lups : 105
Approved :
Yes
Voting completed : 2023-12-20
General Rules: |
Game must be played on the actual hardware. Play with default settings unless otherwise specified. No code modifications that give the player an advantage over other players. 1 credit. No continues. 1 player mode only. No use of trainers, cheats, auto-fire (when not default present in-game) , game saves, or cheat codes. Can be overruled by the Specific Rules. It is discouraged and may lead to voters not accepting your score to - excessively point farm - use glitches or other game exploits |
Specific Rules: |
Game 1: Anti-aircraft - two player game. Player can use either side. A second player playing is not required, nor is it prohibited. Only the submitter's score counts. Difficulty switch setting on the side the submitter plays on must remain in the position indicated by the leaderboard category. A/Expert: Small rounds B/Novice: Large rounds Difficulty switch setting on the other side does not affect player's game and can be in any position at any time. Maxout: 99 |
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TGP
Atari 50: The Anniversary Celebration is just that, a celebration of 50 years of Atari. Although there have been many Atari game compilations over the years, this one is the best yet, lovingly put together with many documents and features within it. It's like visiting an interactive museum.
Air-Sea Battle was one of the launch titles for the Atari VCS (later known as the Atari 2600) in 1977. This was also a game I had when I had my Atari VCS, in fact I think it was the second cartridge I got after the included pack-in title, Combat.
The game is a compilation of shooting-gallery style games, based on land, sea and air - and also a circus themed mode for a bit of more light hearted action. There are 27 variations of game, of 6 basic types:
- Anti-Aircraft
- Torpedo
- Shooting Gallery
- Polaris
- Bomber
- Polaris vs Bomber
The cartridge was programmed by Larry Kaplan, who also programmed Combat and Kaboom! on the VCS.
The game played here is Game 18, which is a Polaris game with unguided missiles. Your ship crosses the screen from one side to the other and you have three levels of speed control. I am using the ship on the bottom with my score on the right hand side. Each aircraft hit scores 1 to 4 points depending on its size and speed. The difficulty is set to A, where the projectile is one-quarter the size of the difficulty B projectile, making the game harder. The game ends when either player gets to 99 or the timer runs out after 2 minutes, 16 seconds.
This run was played using the Steam version of Atari 50: The Anniversary Celebration on PC. The date of play was the 13th August 2023. The final score was a pathetic 24 points, where I even got beaten by the computer just firing at random.
Time stamps:
00:30 Setting game options. The game variation is set to 18 and the right difficulty is set to A (Player 2: Small Missiles).
00:40 Game start.
02:40 Score starts to flash - there are only 16 seconds of gameplay left.
02:57 Time up, Game Over! Final score 24 points.
Air-Sea Battle was one of the launch titles for the Atari VCS (later known as the Atari 2600) in 1977. This was also a game I had when I had my Atari VCS, in fact I think it was the second cartridge I got after the included pack-in title, Combat.
The game is a compilation of shooting-gallery style games, based on land, sea and air - and also a circus themed mode for a bit of more light hearted action. There are 27 variations of game, of 6 basic types:
- Anti-Aircraft
- Torpedo
- Shooting Gallery
- Polaris
- Bomber
- Polaris vs Bomber
The cartridge was programmed by Larry Kaplan, who also programmed Combat and Kaboom! on the VCS.
The game played here is Game 18, which is a Polaris game with unguided missiles. Your ship crosses the screen from one side to the other and you have three levels of speed control. I am using the ship on the bottom with my score on the right hand side. Each aircraft hit scores 1 to 4 points depending on its size and speed. The difficulty is set to A, where the projectile is one-quarter the size of the difficulty B projectile, making the game harder. The game ends when either player gets to 99 or the timer runs out after 2 minutes, 16 seconds.
This run was played using the Steam version of Atari 50: The Anniversary Celebration on PC. The date of play was the 13th August 2023. The final score was a pathetic 24 points, where I even got beaten by the computer just firing at random.
Time stamps:
00:30 Setting game options. The game variation is set to 18 and the right difficulty is set to A (Player 2: Small Missiles).
00:40 Game start.
02:40 Score starts to flash - there are only 16 seconds of gameplay left.
02:57 Time up, Game Over! Final score 24 points.