Score card

Achieved at : 2023-04-10
Rank : 1
(world record)
Lups : 200
Approved :
Yes
Voting completed : 2023-05-01
General Rules: Game must be played on the actual hardware. Play with default settings unless otherwise specified. No code modifications that give the player an advantage over other players. 1 credit. No continues. 1 player mode only. No use of trainers, cheats, auto-fire (when not default present in-game) , game saves, or cheat codes. Can be overruled by the Specific Rules.
It is discouraged and may lead to voters not accepting your score to
- excessively point farm
- use glitches or other game exploits
Specific Rules: Select "Training Mission" in the game and play using the default setting (750 fuel at the start). No additional fuel should be purchased.
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@TGP 🇬🇧
Kernzy
2023-04-15 05:13:24
Gravitar is mopre fun ;)
@Kernzy 🇮🇪
TGP
2023-04-15 04:09:43
I like this kind of physics-based game. Gravitar is much harder....
@aca0808 🇷🇸
TGP
2023-04-15 04:09:22
Thanks!
aca0808
🇷🇸
2023-04-14 09:05:42
VOTING : YES
Kernzy
2023-04-14 04:55:08
You have patience....
TGP
2023-04-14 04:30:58
Lunar Lander is a vector graphics arcade game from Atari released in 1979. It was created by Wendi Allen and Rich Moore. As a relatively simple concept (any home micro could do the maths to simulate basic gravity) it is one of the most copied games, with every home computer having at least one version inspired by the game.

The aim of the game is to land your lander on the safe areas of the terrain. Gravity pulls you down relentlessly so you need to use fuel to ensure that when you reach the landing area your speed is controlled to enable a soft touchdown. You also need to ensure the craft is sufficiently upright. Failure to land correctly results in the destruction of your craft.

It's a pretty good demonstration of how real-world physics works and how a computer can model such physical laws. The game features four modes (skill levels) with stronger gravity and with or without atmospheric drag on your craft. There are no lives, the game end is controlled by the amount of fuel you have, with the game ending when you run out. Putting in more coins gives you more fuel (750 fuel by coin by default, though this is adjustable by the operator). This was one of the first games to feature this endless coins - endless play feature. This later became a staple of many games to come, the most famous example being Gauntlet.

This run was played using the Steam version of Atari 50: The Anniversary Celebration on PC. The date of play was the 10th April 2023. The final score was 650 points, using the Training Mission (easiest) option with 750 units of fuel at the start (the default setting).

Atari 50: The Anniversary Celebration is just that, a celebration of 50 years of Atari. Although there have been many Atari game compilations over the years, this one is the best yet, lovingly put together with many documents and features within it. It's like visiting an interactive museum.

Time stamps:
00:30 Selecting the Breakout arcade machine from the library.
00:35 Game loaded.
00:39 Coin inserted, Training Mission at top-left is lit and 750 units are fuel is shown.
00:41 Game start.
01:32 Touchdown, 200 points awarded.
02:45 Touchdown, 200 points awarded.
03:56 Touchdown, 250 points awarded.
04:24 Out of fuel. Game Over. Final score 650 points.