Board:
Pos Score Name Date Lups
12 425
video
image
ROB
RetroRob
2020-09-07 500
11 475
video
image
GTi
GTi 🎱
2016-12-10 433
10 300
image
C
CoCoForest (HS)
2015-12-23 362
4 8 150
video
image
PAS
el_pasi
2024-02-05 265
5 4 400
image
PK
Kernzy
2015-11-25 132
Rules
General Rules: Game must be played on the actual hardware (C64, C128), PAL or NTSC model allowed except for games having a timing issue. If so, please post in PAL or NTSC category (i.e. Outrun,...) No C64 Mini or The C64. Play with default settings unless otherwise specified. No code modifications that give the player an advantage over other players. 1 credit. No continues. 1 player mode only. No use of trainers, cheats, auto-fire (when not default present in-game) , game saves, or cheat codes. Can be overruled by the Specific Rules.

It is discouraged and may lead to voters not accepting your score to:
- excessively point farm
- use glitches or other game exploits
Specific Rules:
There are two different versions of Cauldron for the C64: the original Palace Software version for European hardcore audience, and the skill-adjusted American version released by Broderbund Software two years later than the original. The most obvious difference between the two C64 versions is in the outdoors section: the European version has a bit more air traffic, and any enemy hit takes 15% off your magical energy, while the American version takes down the traffic just a bit, and enemy hits take off 10% less of your magic than in the Euro version. The full European list of how much collision with each enemy will cost you can be found in the C64-Wiki entry of Cauldron.
This part of the site is maintained by
Frankie
and
Jeffrey

To request new games, levels, variations, tracks and rules for Commodore 64 (C64), go to the Discord and find us there.