The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
On the final stage, the player takes on the game's boss, "DOH", a head resembling moai. Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult.
On the final stage, the player takes on the game's boss, "DOH", a head resembling moai. Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult.